Archive for the 'Vol. 02: Death in Freeport' Category

Rewards Earned

  • Experience Points: 100
  • Treasure: 50 gp each (from Brother Egil)

Will ventured into the city and brought Brother Egil to investigate the temple under the house. The priest, in turn, left to apprise his superior, High Priest Thuron, of the situation. Several hours later, the High Priest arrived at the house, accompanied by a dozen city guards. The group told Thuron of Milos’s deception and the various cult activities they had witnessed. The priest asked various questions, thanked the party, and quietly suggested that they ‘gather whatever personal belongings may have been dropped during the fight.’ After doing so, the group made their way back up into the city while the guards secured the area.

Later that evening, the party met up at the Indecipherable Scroll. Lucius, still shaken somewhat from his recent captivity, showed up for a couple of drinks, and then retired after thanking the group again for his rescue. Moth introduced Spike and Chow to some female patrons, who seemed genuinely interested in hearing about the group’s exploits. The girls departed, but asked to meet the fellows back in the Scroll on some later evening. Vivian, unimpressed with the elven bard performing onstage, beaned the minstrel with a neighbor’s mug. Within moments, Miss Gertz, the proprietress, immobilized the dwarf and his would-be restrainers with a spell. Smiling, she escorted Vivian outside and informed him that, while she appreciated his criticism, she preferred that he not deliver it in such a manner in her establishment, at least not in the foreseeable future.

The next day, the party split up to take care of various business in town. After investigating Enzo’s house and finding nothing out of the ordinary, Will, Chow, and Spike went to check out the tailor’s shop in Drac’s End. They were met at the door by a pair of older ladies and a slackjawed teenager, apparently employees of the departed businessman. After some discussion regarding Enzo and his rapid departure, one of the ladies, Agnes, agreed to let Spike sit in and observe the business for the day. Spike determined that the ladies were capable seamstresses, and that Agnes seemed to have a knack for the business side of the operation.

Moth spoke to Brother Egil regarding the feasability of a shelter for homeless citizens and abandoned animals. He expressed interest in her plight, and suggested that she contact the Star of the Sea, an aid organization dedicated to helping the widows and orphans of sailors lost at sea. A member or two of the group visited Reed, the caretaker of the Office of Public Records, to ascertain the legal status of the various properties the party has encountered.

Will stopped by to join the Wizard’s Guild.

Gor-bob wandered the town informing people that yellow was good.

Rewards Earned

  • Experience Points: 625
  • Treasure: 2 candleabras; 2 bronze incense burners; large bronze gong; incense; 515 gp; 9,200 sp; 4 onyx gems (60 gp each); 3 gold rings (25 gp each); key ring; lots of blasphemous books and scrolls; The Book of the Unspeakable One; 2 progress reports on the construction of the Lighthouse of Drac; letter from N’Tal; various mundane weapons
  • Unidentified magic items: Ring; potion; shield; halfspear

Stumbled back to the Last Resort and slept through a quiet night. After reporting to Brother Egil the following morning, the group went to the Broken Mug for lunch before investigating the address obtained from the thug leader. Met Vivian, a dwarven mugfighter, at the bar. While in the area, checked out the warehouse wherein the party had previously defeated the yellow-robed cult and their summoned horror. Finding nothing amiss, the group continued to the Black Gull, the seedy tavern at the specified address.

Chow and Spike waited around in the bar for a bit, while the rest of the party arrayed themselves about the surrounding area. Eventually, a nervous fellow wandered into the bar, sat watching the door for several minutes, and abruptly left. The group tracked the guy to a bricked-up house in the Eastern District (Finn’s territory). Moth questioned some people in the area, and discovered that the man, a tailor with a shop in Drac’s End, did not live in the bricked up house. Indeed, the house had stood abandoned for quite a while.

Vivian smashed his way through the house’s locked front door. Finding nothing in the wrecked house, the group continued into the wine cellar. Were surprised by the tailor as he burst from a dark corner and fled up the stairs, but caught him before he got through the front door. He cowered behind Moth and spilled his story with little prompting. Enzo, a low-ranking member of the Brotherhood, had been ordered to hire someone to kill the party after they had angered ‘The Master.’ In exchange for his life, the tailor gave the group the key to his store in Drac’s End, and agreed to board a ship out of Freeport within the day.

With Enzo gone, the party investigated the nine casks in the wine cellar, and discovered that the cask in the northwest corner concealed a stone passage and a staircase leading down. While exploring the halls at the base of the stairs, the party’s first rank fell into a pit trap. They managed to extricate themselves, but not before attracting some unwanted attention. As the rest of the group opened doors to the north and east, a secret door in the west wall of the T-intersection burst open, revealing a squad of strange bipedal creatures with the sinuous necks and long tails of snakes. The serpent people hurled javelins at the party before closing to melee range, but did little damage before being cut down.

The party patched themselves up as necessary and proceeded down the rough-hewn tunnel behind the secret door. The end of the tunnel opened into a larger cavern with a dark pool in the northwest corner and a suspiciously well-crafted wall in the northeast corner. The ‘secret’ door opened into a well-lit temple to the same Unspeakable One whose image graced the other subterranean temple the party had visited. As the party entered the temple, the robed figure at the altar removed his hood and revealed himself as Milos, the priest of Tinel with whom the group had consulted the previous day. He congratulated them for finding the temple, but warned them that the discovery was also their doom. With that, he motioned for his attendants to attack.

The ensuing combat was only marginally complicated by the appearance of a dozen skeletons in the temple, and the party vanquished the followers of the Unspeakable One without much trouble. As Milos slumped to the floor and uttered a string of final gibberish, the group discovered his true identity: the ‘human’ priest was in fact a disguised serpent man. The party let the ramifications of Milos’s deception sink in as they examined the remainder of the temple complex. They found Lucius, the object of their current quest, bound behind the basalt altar in the north end of the temple. After they used healing magic to bring him back to consciousness, he thanked them profusely and promised to tell them his story when they were all safely back in the city.

Rewards Earned

  • Experience Points: 390
  • Treasure: 25 gp each (from Brother Egil); 4 short swords; 4 light crossbows; 15 bolts; 5 daggers; 17 sp; 10 gp; brooch (5 gp); ivory-hilted dagger with ‘L’ carved into the hilt; crumpled parchment with address in the Docks district

Spent an uneventful night in various locations. Talked to Egil and found out about his friend Lucius. Agreed to try to find the missing librarian. Went with Egil to check out Lucius’s house. Found a scrap of paper labeled ‘To Do List’, numerous geographical scrolls and books, and Lucius’s diary.

Attempted to talk to Captain Scarbelly, but were rebuffed by his first mate. Chow offered to wait for the captain to leave, and the rest of the group went to talk to Father Milos at the Scriptorium of Tinel. Found out more about Lucius and his strange past behavior, as well as his recent questioning and disappearance. Also asked Milos about the book recovered from the cult leader’s abode below the warehouse. Left the temple, and scattered to ask around town about various topics (cults, turnips, Finn, investment opportunities, etc.).

Spent several hours chatting up the locals at the Indecipherable Scroll, with varying degrees of success. Talked to Wilmina Gertz, the propietress, about Lucius, possessions, and unspeakable cults. Chow eventually showed up with confirmation that Lucius had been on Scarbelly’s ship for several months after disappearing five years ago, and had traveled to most of the ports around the Inworld Sea.

Left the bar, and were ambushed on the way back to your lodgings. Took out most of the assailants, but the crossbowman on the roof escaped. Found what appears to be Lucius’s dagger on the leader, as well as a crumpled piece of parchment containing an address in the Docks district.