Session Summaries; Vol. 04: Cut-throat's Gold @ 26 Nov 2006 09:16 am by Kevyspice
Rewards Earned
- Experience Points: 5100
- Treasure: 1074 gp; 1000 gp worth of jewelry (from Ssvalish); various Valossan artifacts, including furniture, jewelry, and books (value unknown); notes on the Valossan language; various mundane weapons (short bow, 2 light crossbows; warhammer; 2 short swords); various adventuring gear
- Magic items: Amulet of natural armor +2; dagger of venom; dusty rose ioun stone; +1 gnome hooked hammer; Cure Light Wounds potion; +1 ring of protection; Cure Moderate Wounds potion (x2); Bag of Holding (Type I); Potion of Vision; Spined Shield
The party examined the complex of buildings on the other side of the river, and soon discovered an improvised corral containing dozens of skeletons and zombies. Gor-bob called on the power of Pawgma to destroy most of the undead before the remainder broke through the walls to attack the party. Within a cave in the cliffs around the city, the party found a pair of ogre zombies guarding their master, a human necromancer. The mage and his guards put up a protracted fight, but eventually fell.
In examining the sorceror’s quarters, the group discovered a stack of maps identical to the one that led them to the city. Ssvalish thanked the party and offered them a portion of the lizard man tribe’s treasure, as well as any of the Valossan artifacts in the human’s quarters. The ghost agreed to permit the party to seek trade with the lizard men in the city.
The party loaded up the longboat with loot and headed back down the river. An unfortunate encounter with a shambling mound left most of the party unconscious, and when Spike spotted someone in a tree watching the river near the outlet into the sea, he and Balama decided to hole up until the rest of the party awoke rather than walk into a probable ambush. It took couple of days to get the party back to full health, but the time passed uneventfully.
Chow volunteered to reconnoiter the approach to Balama’s ship, and returned with news of at least one lookout on the party’s side of the river, opposite the location of the person Spike had previously spotted. He also reported one person standing on the boat, but he couldn’t verify the status of the person. The party acted on Will’s suggestion to send a battered illusionary version of the longboat ahead of the actual boat, while Chow crept to the base of the tree beneath the lookout. The ruse worked, allowing the party to surprise both the lookout and her compatriots on the ship, and quickly defeat the four would-be ambushers.
The group discovered Hurm, still alive, tied to the ship’s mast. The first mate seemed a bit embarrassed that the opposing elven sorceror had managed to ensnare him with a sleep spell, but otherwise none the worse for his captivity. The party loaded their loot onto the sloop, secured the longboat, and prepared for the journey back to Freeport.