Session Summaries; Vol. 11: Shadows in Freeport @ 26 Nov 2006 10:10 am by Kevyspice
Rewards Earned
- Experience Points: 10,000
- Treasure: Masterwork rapier, ring of protection +2, wand of summon monster IV (32 charges), bracers of armor +4, cloak of charisma +2
The party’s investigations regarding Chow’s eventual resurrection bore little immediate fruit, so they decided to push on and finish clearing Cresh Manor after an evening’s rest. They faced no opposition as they entered the manor and descended into the cellar. Taking care to walk in the middle of the hallway, they entered the alcove that Richard said contained some kind of transportation magic. One by one, they emerged in a strange pentagonal room that featured a door in each of the five walls and a stone pillar in the center of the room.
The group could discern no opening mechanism for the doors, but guessed that the five dials mounted atop the pedestal probably had something to do with them. Noting the twenty-six numbers that surrounded each dial, the group deduced that the dials needed to be set to particular values to open the doors, and worked quickly to solve Cresh’s little puzzle. When they turned the last dial to what they guessed should be its correct position, a brilliant light flashed in the room, and the party found themselves standing in a summoning circle on the floor at one end of a large cave.
At the other end of the cave, they saw a black-robed figure silhouetted by the sickly purple glow of a pulsing disk of energy emanating from a small metal box on the floor. Dozens of people lay bleeding and groaning on the ground around the box, while numerous demons on the other side of the gate writhed and tried to push their way into the cave. The black-robed figure, presumably Cresh himself, informed the party that they were too late to save Freeport and summoned a huge spider to occupy them while he busied himself around the gate.
The group dispatched the summoned creature without much trouble and turned their attentions to Cresh. Richard enclosed him in a zone of silence while Spike and Lumineaux approached along the walls of the cave. Fleeing the silence, Cresh ran around behind the gate. Richard wasted little time in sending a hailstorm after the fellow to prevent him from casting, but winced when he noticed a rather dramatic decrease in the amount of groaning coming from the people behind the gate.
Noting Spike and Lumineaux approaching with missile weapons drawn, Cresh placed a wall of wind between himself and his attackers. The two looked at each other across the cave, shrugged and kept going.
At this point, the relatively straightforward seek and destroy mission turned messy as a massive demon strode through the gate, crushing several prone townsfolk beneath its clawed feet. Richard tried a couple of times to send the thing back to its home plane, but the demon laughed and shrugged off the magical effects. Richard and Isaac gave ground before the demon, but it pursued them back toward the hermetic circle and the cave walls beyond. Richard uttered a final prayer to Harrimast as the demon’s pincers ended his life, but mercifully did not live to feel his skull being crushed underfoot as the thing turned its attention to Isaac. The former marine captain got in a final couple of crossbow shots before the glabrezu closed with him, but they bounced ineffectively off the demon’s hide.
Meanwhile, Spike had his hands full with a pair of small demons that had emerged from the gate. One of them, a small creature resmbling a cow, emitted a foul gaseous belch that dissipated almost immediately in Cresh’s wind wall. Lumineaux closed with Cresh, but not before he had drawn his rapier and finished off a couple of unfortunate townsfolk. Balama helped Spike with the demons attacking him and made her way around the gate to help Lumineaux and to try to stay out of the glabrezu’s reach.
With their concentrated attention, the party managed to kill Cresh before he slew any more citizens. At this close range, they noticed that the man appeared not to be completely alive anymore, but they didn’t have time to wonder what would have happened if Richard had tried to turn him. Balama quickly snagged Cresh’s former possessions, grabbed the corpse, and levitated into the air. She used the wind wall to propel herself over the gate, yelling, “Here he is!†at the glabrezu. She threw the body at the demon, who grabbed it in midair, bit clean through the torso, and jumped back through the gate as Cresh’s limbs fell to the floor.
Now that the immediate danger had passed, the group hurried to collect their fallen comrades and assemble on the hermetic circle. During the fight around the gate, they had noticed that the floor seemed somehow to be moving toward the gate itself. The motion wasn’t quite enough to interfere with their footing during the fight, but it was noticeable. Now, however, the rock walls, ceiling, and floor were draining quickly into the open gate.
Standing on the circle, Spike, Balama, and Lumineaux uttered what they hoped to be the trigger word to get them out of the cave. They appeared back in the pentagonal room, which itself seemed to be draining downward. They rearranged the dials on the pedestal to read “L-E-A-V-E†and appeared back in the teleportation alcove in the cellar beneath the house. Again, the stone walls seemed to be melting into the floor, so they ran down the hallway, up the stairs, and back out of the house. From the front gate they watched as Cresh Manor shrank and collapsed into itself, eventually disappearing with a loud “POP†into the ground, leaving no trace that it was ever there.
Catching their breath, the party headed to Finn’s office at the Halfling Benevolent Association. Finn thanked them for cleaning a blight from his beloved Eastern District, paid them the agreed-upon amount for services rendered, and threw in a large diamond for use in raising Richard from the dead. To that end, Spike, Balama, and Lumineaux escorted the remains of their fallen comrades to the temple of Harrimast. Exhausted, they then went to their various beds and collapsed.