Archive for the 'Vol. 16: The Demon Tree' Category

Rewards

  • Experience Points: 8000
  • Treasure: Druid’s vestment, dusty rose ioun stone (+1 insight bonus to AC), periapt of Wisdom +6, greater ring of acid resistance, bracers of armor +6, cloak of resistance +3, three vials of diamond dust (250 gp each, 750 total),  three snakeskins whose scales are marked with arcane Valossan symbols and a variant of Yig’s holy symbol

The party defeated Gathra, the serpentfolk druidess who had taken the form of Anteashara, the female porter from Mavinar who had been involved with Mantatlus. After resting, Ivan transported the party and the Seed of Malgarius to the demon’s home plane on the Abyss, and then brought the party back to their own home plane. The two-mile tall form of the demon tree collapsed onto the ruins of Ashinda.

More flavor text to come…

Rewards Earned

  • Experience Points: 1000
  • Treasure: None to speak of

Will Teach used a spell to determine that there were three distinct sentient minds dwelling within the carved tree in the cavern. He and some of the rest of the party approached the tree, and communicated with the three creatures. They were determined to be mineral-eating creatures called xorns, and seemed to be upset that “she” had not delivered promised payment. Chow and the rest of the group gathered some coins and gems to offer to the xorns in exchange for the creatures’ non-interference in whatever happened with the suspicious tree statue.

More flavor text to come…

Rewards Earned

  • Experience Points: 2500
  • Treasure: None to speak of

A few hours’ trudging later, the party stood at the entrance to another cavern. This time, a strange stone monolith in the center of the cave bathed the area in a weird flickering light. As he explored the cavern, Chow was set upon by a huge undead bat. The party’s combined magical and martial forces forced the creature to shift to another plane, but not before it had summoned a pack of shadows to assail the group. The tree’s defense was a bit nastier this time, as it sucked all the air out the chamber, causing several party members to suffocate and fall unconscious. Ivan funneled the breathable air from the tunnel outside the chamber into the cavern, allowing his conscious comrades to rescue their fallen friends and exit to safety from the far side of the cave.

The party’s priests made quick work of the shadows and healed up the various wounds accrued in the fight, and the group continued on to the next chamber the demon tree placed before them. Suspicious of the large statue replicating the tree itself in miniature in the cave, the party decided to hole up in an extradimensional space at the top of a magical rope, with their various bags of holding and portable holes tied up outside the entrance to avoid any potential repercussions from bringing the extradimensional spaces in contact with each other. The tree attempted several times during the next few hours to force the bags into the refuge, but the group used a spare buckler and Archais’s immovable rod to secure the entrance, thereby allowing themselves a bit of rest.

Rewards Earned

  • Experience Points: 2000
  • Treasure: None to speak of

After some magical reconnaisance, the party bluffed their way through the city and into the tree. They quickly learned that the tree was shifting the tunnels within itself to herd the party in a particular direction. With no small misgivings, they found themselves at the entrance to a dimly-lit wooden cavern. Magically climbing like a spider, Chow traversed the right-hand wall around a corner, and was soon attacked by a tall bipedal creature later revealed to be a gray render. The group destroyed the render without incident, and managed to communicate with the group of sentient fungi the render had “adopted.” The myconid colony thanked the party and wished them luck.

Many twists and turns later, the party emerged into another irregular cavern within the tree. The floor of the cave featured a large number of brackish pools, with a suspiciously clear path running through the middle of the floor. Unsurprisingly, the group was attacked when they were halfway through the room. A gigantic purple worm emerged from the floor of the cave, but the group’s close-in fighters dispatched it in short order. The second worm that descended through the ceiling proved a bit more distressing, as it appeared near the party’s spellcasters. The nasty fight was complicated by a sudden, severe drop in temperature and a quick shower of viscous acid rain, presumably enacted by the tree itself as a kind of defense mechanism.

When they were finally able to concentrate their attention on the second worm, the party destroyed it without taking any casualties. Quickly exiting the far side of the cavern, they rested for a few moments before continuing through the creaking passage before them.

Rewards Earned

  • Experience Points: 600
  • Treasure: None to speak of

On their way back to Mavinar, the Primrose and the Sea Wave passed numerous Sudarshan merchant and military ships that were headed toward Ashinda. The group secured enough diamonds to allow Ivan to raise Richard and Balama.

More flavor text to follow…