With the storm still 6-12 hours out, the group decided to track down Soderheim before he had a chance to get away. Will scried on him using a lock of hair procured from the Councilor’s house. The crystal ball showed Soderheim making his “O” face at the House of Serenity – getting in one last poke before his likely arrest and/or demise.
The group headed to the House of Serenity, which was just down the street from Teach Investigations. They noticed a nondescript fellow make a relatively unobstrusive hand gesture, which triggered the door to the establishment being barred from the inside. Will, of course, used a dimension door to skirt this rather pedestrian method of security, and Spike and Chow made quick work of the lone guard on the other side of the door.
Chow peeked behind a nice silken curtain to discover four toked-up guards in the House’s snake weed den. He offered to allow them to walk out and join their compatriots at the Soderheim house, who Will had bought off a half hour previous. Instead, they all fired crossbow bolts into the curtain and the wall around Chow. In return, Chow stabbed one of the guys and repeated his offer. With a chorus of, “Dude, you killed Donnie!,” they dropped their crossbows and grabbed the hookah mouthpieces.
About that time, somebody dropped a barrel filled with beer-smelling rocks and dirt on Will as he tried to ascend the stairs to the second floor. Will responded by floating up the third floor and dropping a shrapnel globe on the 5 guys assembled up there. They looked like 4 bodyguards and a leader of some sort, all dressed in Soderheim’s livery.
The leader appeared to be something other than human, as he flicked a fireball from his finger and regenerated the damage the shrapnel had done. As Will and Spike pressed the attack on him, the guy studied their faces and teleported away.
Meanwhile, Chow found 5 kitchen workers locked up in the cold-storage pantry behind the kitchen, and Balama used a Detect Thoughts spell to scan the second floor. Will followed the same tack and scanned the third floor for people, narrowing down the locations of the guards up there.
Chow had the good idea to tie the doorknobs of two adjacent doors together to keep the guards in one of the third-floor rooms trapped, but the plan failed when the guards heard him, opened the door, and jiggled the door to dislodge the rope. At that point, a thoroughly fed-up Will said, “Drop your weapons or everybody dies.” That’s when the third floor exploded.
An enormous fireball reduced the top floor of the House of Serenity to smoldering cinders. A quick search revealed that Carmina had been burnt to death, along with all of the guards, patrons, and workers on the third floor.
With a newly clear view of the surrounding area, Will spotted a heretofore unknown ballista atop one of the Old City towers 500 feet away. The four-man crew (who all had their hands pressed to the ballista, strangely) were still aiming the ballista at the House of Serenity. Without another thought, Will scorched them with a delayed-blast fireball.
While everybody else descended to the first floor to recover, Spike acted on Balama’s guidance that she had found Soderheim in one of the back rooms of the second floor. Spike killed guard after guard at the top of the stair, all the time keeping Soderheim in sight as the Councilor tried to make his way down the hall to the stairs. The elf tried to cast several spells on Spike, but none of them seemed to work. When the crowd thinned enough, Spike leapt from the stairs and impaled the Councilor with one rapier stroke.
With the House cleared, Will flew with Carmina’s body to the Temple of Harrimast, while Balama sprouted wings and flew to the top of the recently unmanned tower to investigate.
1500 miles away and several hours previous, while having a nice lunch with Finn and Lady Elise aboard the Sea Wind, Richard suddenly felt as tired as he ever had in his life, as though he’d been up for two days straight. He excused himself and retired to his cabin.