Rewards Earned
- Experience Points: 560
- Treasure: 1300 gp, two gold trade bars (100gp each), Rangka bowl (150 gp), Quaal’s feather token (tree)
Edo awoke the next morning to the feeling of something watching him. Wiping the sleep from his eyes, he noticed a tiger lounging a few dozen yards away from camp. He warned the rest of the group and approached the tiger in a non-threatening manner, to which the cat responded with a toothy yawn. The druid finally got close enough to notice a grizzled older human near the tiger. The man introduced himself as “Colonel†and soon joined the party at their camp. After some discussion about the Colonel’s history and activities in the area, he and the group agreed to join forces to investigate the temple of Rana Mor.
Will and Edo used their various means to fly up and gather the layout of the temple from overhead. The rest of the party followed the road through a massive arch supported by two carved elephants, and approached the temple’s front door quietly. They were relatively unsurprised when a crossbow bolt whizzed from a narrow window and smacked the wall close to the Colonel’s head. Will dispatched the hidden humanoid sentry with a few arcane bolts aimed through a magical sensor, and proceeded to use the eye to investigate the rooms adjacent to the lookout’s post. Finding no immediate threats, the mage joined the rest of the party and turned his attention to the gigantic double doors below.
Carvings on the door depicted a mighty king surrounded by prostrate subjects, and Rangka lettering formed a border around the doors. Balama consulted Darrezan’s notes on the Rangka language, but quickly confessed that she had no talent in that area and handed the notes off to Will. He spent a few minutes and a comprehend languages spell to decipher the text on the door: “Proclaim the glory of Nhar Phull. Hail the works of his hand. Walk under his eye all of thy days. All fall before the Lord of the Dead.†After a bit of discussion, Chow asked Will how to pronounce “Hail, Nhar Phull†in the Rangka language, then prostrated himself before the door and spoke the phrase. The doors opened, allowing the group access to the temple’s inner moat and central tower.
After making sure there were no threats in the immedate area, the Colonel leapt across the moat and worked with Spike to secure a rope bridge for the rest of the party. Once across, the group examined the carvings on the great stone door in the south wall, which depicted dozens of warrior maidens with curved swords. Still under the effects of his language comprehension spell, Will translated the Rangka script on the door: “The works of the gods are everlasting. A circle without end. Find wisdom in the eyes of the gods, and Paradise shall be opened to thee.â€
Looking more closely at the walls of the tower, the party noticed that the eyes of the gods carved into the walls all seemed to be peering at a scroll or tablet elsewhere on the wall, and that each scroll and tablet contained several Rangka letters. Following the letters, the party pieced together a short phrase: “Man is empty: a vessel filled by the gods to hold their will.†They discussed various interpretations of this clue, and eventually decided to investigate the rest of the temple in order to find a vessel of some sort. During this conversation, the doors to the south boomed shut.
Rather than heading back outside, the group crossed back over to the inner gallery and started toward a broken door leading into the southeastern corner of the main temple. Their investigation was interrupted by a burst of low-frequency noise emanating from a narrow window at the east end of the gallery. The Colonel used a bit of magic to enlarge the window enough to charge through and confronted a bizarre dog-like creature in the room beyond. A combination of magic and force of arms soon dispatched the destrachan, with a little collateral damage to the massive ceramic tub at the east end of the creature’s lair. Once that small hole was patched, Chow fished around in the tub, looking for anything that could be construed as a “vessel to be filled by the gods.†He came up empty-handed, but the group did find a trio of chests in a small room north of the lair, containing a bit of treasure and a small poisonous snake. The group grabbed the loot, slammed the lid on the snake, and moved on to the next room, where they found the body of a Banda woman slumped in the corner near a carved altar. Disturbed at discovering the destrachan’s larder, they closed the door and headed for the next series of rooms.
At the end of a hall, they discovered a strange curtain that seemed to be made of semi-tangible darkness. Checking for traps, Chow stepped through the curtain into the room beyond, a black tiled chamber with a door to the north emblazoned with a blood-smeared grinning skull. Finding nothing further of interest, Chow called the rest of the party into the chamber and continued through the door into a dark shrine.
The image of a winged skeleton archer overlooked an altar at the south end of the room, and a pair of sickly yellow candles polluted the air with a foul stench. Interested in the dozens of filthy, carrion-filled bowls lying atop the altar, Chow crossed the room, triggering a magical trap in the process. While one of his compatriots provided Chow a bit of magic to help stave off any further effects from the poison inflicted by the trap, the rogue finished appraising the bowls on the altar, picking out a relatively unfouled example of Rangka craftsmanship. With this corner of the complex cleared, the group returned to the central tower.
Chow tried to use the Rangka bowl somehow to open the door, but to no avail. Several more suggestions followed, but what eventually opened the door was reciting the phrase, “Man is empty: a vessel filled by the gods to hold their will†in Rangka.