Rewards Earned

  • Experience Points: 2000
  • Treasure: Masterwork dagger, 4 normal daggers, wand of summon monster II (36 charges, CL 3rd), bracers of armor +2, brooch of shielding, periapt of wisdom +2, Yellow Sign pendant, pink and yellow robes (slightly used), various books and papers

Spike charged past the demon and ended the older man’s insane ramblings in short order. He then joined Richard, Isaac, and Lumineaux in convincing the vespertiliac to leave the room with its prehensile tail intact (Balama and Chow having fled the house in a panic when the thing emitted a terrifying shriek of hatred and fury).

With the eastern half of the first floor cleared, the group moved on to the west wing after Balama and Chow returned. Richard dispatched another group of ghost children who were playing kickball in a hallway, and the party elected not to investigate a blood- and excement-filled claw-footed bathtub in an adjacent room.

When the group entered Cresh’s nearby game room, they were attacked by fat blobs of oozy, leaking flesh that various written sources speculated were living tumors plucked from the Unspeakable One’s skin and flicked into the Material Plane. Disgusted by the remnants of that battle, the party paused uneasily at the entrance to Cresh’s indoor conservatory. Spike and Balama recognized the large living plant in the center of the room as similar to the vegetative creature that had nearly digested them in the canal outside Rana Mor several months ago. Grumbling about the noisome denizens and horrifying decor of the manor house, the group discussed their options.

Trackback URI | Comments RSS

Leave a Reply