Session Summaries; Vol. 04: Cut-throat's Gold @ 26 Nov 2006 09:15 am by Kevyspice
Rewards Earned
- Experience Points: 1025
- Treasure: None to speak of (yet)
The group sailed with Balama and Hurm aboard the Starchaser to the swamp island. Balama anchored the sloop and ordered Hurm to guard it while she accompanied the party into the swamp on the sloop’s longboat.
The group first encountered a trio of assassin vines along the banks of the channel. After nearly depleting their magical resouces in the battle, the group discussed heading back to the ship until morning. Eventually, they decided to try Will’s suggestion and used his summoned celestial dolphin to help them accelerate past a fourth assassin vine.
After the dolphin departed to its home plane, the party continued up the channel for a couple of hours, fighting off a gigantic snake before approaching the purported location of the city. As they got closer to their destination, a hail of javelins erupted from the jungle. The group soon spotted the lizard man patrol, launched a counterattack from the boat, and drove off the ambush. The last foe to fall appeared to be the patrol leader, whose shield Spike proceeded to affix to the bow.
The group continued cautiously up the channel and emerged from the jungle into the ruins of an ancient city, right where the map showed it to be. The party quickly entered a standoff with the lizard men inhabiting the city. Will used a combination of spells and fast talking to convince the lizard men to take the party to the city’s spiritual leader, who turned out to be Ssvalish, the ghost of a serpent folk priest who survived the Fall of Valossa. Ssvalish entreated the party to investigate the wizard living in the city on the other side of the river.