Rewards Earned

  • Experience Points: 625
  • Treasure: 2 candleabras; 2 bronze incense burners; large bronze gong; incense; 515 gp; 9,200 sp; 4 onyx gems (60 gp each); 3 gold rings (25 gp each); key ring; lots of blasphemous books and scrolls; The Book of the Unspeakable One; 2 progress reports on the construction of the Lighthouse of Drac; letter from N’Tal; various mundane weapons
  • Unidentified magic items: Ring; potion; shield; halfspear

Stumbled back to the Last Resort and slept through a quiet night. After reporting to Brother Egil the following morning, the group went to the Broken Mug for lunch before investigating the address obtained from the thug leader. Met Vivian, a dwarven mugfighter, at the bar. While in the area, checked out the warehouse wherein the party had previously defeated the yellow-robed cult and their summoned horror. Finding nothing amiss, the group continued to the Black Gull, the seedy tavern at the specified address.

Chow and Spike waited around in the bar for a bit, while the rest of the party arrayed themselves about the surrounding area. Eventually, a nervous fellow wandered into the bar, sat watching the door for several minutes, and abruptly left. The group tracked the guy to a bricked-up house in the Eastern District (Finn’s territory). Moth questioned some people in the area, and discovered that the man, a tailor with a shop in Drac’s End, did not live in the bricked up house. Indeed, the house had stood abandoned for quite a while.

Vivian smashed his way through the house’s locked front door. Finding nothing in the wrecked house, the group continued into the wine cellar. Were surprised by the tailor as he burst from a dark corner and fled up the stairs, but caught him before he got through the front door. He cowered behind Moth and spilled his story with little prompting. Enzo, a low-ranking member of the Brotherhood, had been ordered to hire someone to kill the party after they had angered ‘The Master.’ In exchange for his life, the tailor gave the group the key to his store in Drac’s End, and agreed to board a ship out of Freeport within the day.

With Enzo gone, the party investigated the nine casks in the wine cellar, and discovered that the cask in the northwest corner concealed a stone passage and a staircase leading down. While exploring the halls at the base of the stairs, the party’s first rank fell into a pit trap. They managed to extricate themselves, but not before attracting some unwanted attention. As the rest of the group opened doors to the north and east, a secret door in the west wall of the T-intersection burst open, revealing a squad of strange bipedal creatures with the sinuous necks and long tails of snakes. The serpent people hurled javelins at the party before closing to melee range, but did little damage before being cut down.

The party patched themselves up as necessary and proceeded down the rough-hewn tunnel behind the secret door. The end of the tunnel opened into a larger cavern with a dark pool in the northwest corner and a suspiciously well-crafted wall in the northeast corner. The ‘secret’ door opened into a well-lit temple to the same Unspeakable One whose image graced the other subterranean temple the party had visited. As the party entered the temple, the robed figure at the altar removed his hood and revealed himself as Milos, the priest of Tinel with whom the group had consulted the previous day. He congratulated them for finding the temple, but warned them that the discovery was also their doom. With that, he motioned for his attendants to attack.

The ensuing combat was only marginally complicated by the appearance of a dozen skeletons in the temple, and the party vanquished the followers of the Unspeakable One without much trouble. As Milos slumped to the floor and uttered a string of final gibberish, the group discovered his true identity: the ‘human’ priest was in fact a disguised serpent man. The party let the ramifications of Milos’s deception sink in as they examined the remainder of the temple complex. They found Lucius, the object of their current quest, bound behind the basalt altar in the north end of the temple. After they used healing magic to bring him back to consciousness, he thanked them profusely and promised to tell them his story when they were all safely back in the city.

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