Rewards Earned

  • Experience Points: 2150
  • Treasure: +1 light crossbow; +1 breastplate; potion of cure moderate wounds; potion of cure serious wounds; potion of fly; divine scroll (CL 3rd): aid, bull’s strength; silver holy symbol of Shalimyr; two blocks of amber (50 gp each); Quaal’s feather token (bird); divine scroll (CL 7th): cure critical wounds, flaming sphere, speak with animals, bull’s strength, cure light wounds

The ships circled the island while Balama made herself invisible and flew over the hermitage. Finding no one moving, Richard and Spike ordered their ships anchored at an angle so as to have a pair of broadsides covering the north side of the island.

(Quick version: the group circumvented a pair of assassin vines, talked their way out of a fight with a pair of sea hag sisters, checked out the kitchen and larder, found a frightened priestess of Shalimyr and a pair of diseased hermits, talked the priestess into accompanying them to the ships, ran for the dock as the sun set, fought off two dozen sea zombies, got back to the ships, and sailed around for the rest of the night.

The next day, they checked out all the rooms in the hermitage, verified that Aaron the hermit had been killed by the winged creature in the belfry, verified that the two diseased hermits had been ripped to pieces, and destroyed the stag-headed eagle-bodied creature in the belfry.)

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