Rewards Earned

  • Experience Points: 2700
  • Treasure: Unnamed leaky merchant ship, 4 potions of cure moderate wounds, various mundane weapons

The group emerged from the Opera House to raucous cheers from the crowd gathered outside, and were quickly hoisted onto the shoulders of some of their more massive supporters. From this vantage they spotted Boss Tillinghast a block or so away, just in time to see a cloaked figure make contact with the Commissioner, wrap a cape around him, and disappear in a cloud of smoke. Frustrated but unsurprised, the party turned their attention back to their crowd until the wave of accolades and backslaps crested and left the Freeport Four standing outside the Last Resort. The group enjoyed a nice dinner, spent some time schmoozing with the other Last Resort patrons, and turned in.

The next day, they split up to take care of some individual business in town, with plans to meet up for dinner, drinks, and discussion about how to recover the employees of Enzo’s Tailoring.

While checking on the White Rook, Spike ran into Simon Carr, owner and captain of the Sea Foam, the vessel that had brought the party to Freeport three months ago. The two swapped stories for a few minutes and agreed to meet at the Last Resort for dinner and possible negotiations regarding Carr’s upcoming retirement plans. Carr mentioned that he would also bring along Tariq al’Fazim, the Sea Foam’s navigator and first mate, who happened to be looking for Gor-bob for some reason.

Meanwhile, Will caught up with Stannis Alensin and discussed the events of the last few weeks. The diviner intimated that his odd performance on the witness stand was precipitated by Tillinghast’s threat to expose Stannis’s identity to certain of the higher echelon thugs he had helped put away when the Sea Lord’s Guard had bothered to make examples of them. As to the Enzo’s employees, Stannis knew that they had not been seen in the Tombs (Freeport’s jail) for a few weeks. He didn’t think Tillinghast would dirty his hands in such an overt manner, so he promised to poke around and try to find out more information regarding the Boss’s underlings.

After his conversation with Stannis, Will retired to his room to try to check on the missing employees. After a couple of attempts, he successfully scryed Peter Mackinlay still working ropes aboard what looked to be a large ship. Will used the crystal ball as a conduit to send the youth a message stating that the party was working on finding him and the other two employees. Peter couldn’t provide any details about where the ship was, but managed to join Agnes in a cabin where she was doing some manner of paperwork in the bored custody of a kuo-toa guard. Peter quietly informed her of the continued contact with Will, and she surreptitiously scrawled some notes indicating that the ship was anchored about three days southwest of Freeport near a small island with some tall cliffs. With that, Will informed Peter that the group would move as quickly as they could and broke contact.

In another part of town, Gor-bob searched in vain for a vendor who had a particular magic item in stock, and spent part of the afternoon with Sesamin Anders, requesting a title search for the abandoned inn that had until a couple of days ago been used as a Cutthroat safe house in Scurvytown. She agreed to have her assistant look into the matter and get back to Gor-bob as soon as possible.

Edo and Chow spent the day investigating the remaining suspected Cutthroat safe houses in Scurvytown and looking around for any suspicious hobgoblins, but came up empty handed. If the gang was still active, they were keeping a very low profile.

That evening, the group met with Captain Carr and First Mate al’Fazim at the Last Resort. After swapping tales of the group’s exploits since departing the Sea Foam, Captain Carr mentioned again that he was thinking of retiring. He hadn’t quite decided yet, but told Spike he’d keep the former apprentice cook in mind if he decided to sell his ship. In the meantime, Tariq informed Gor-bob of why he was seeking the cleric. It turned out that Gor-bob’s ministrations on the power of Pawgma during the 10-day voyage from Redshore had affected the navigator’s outlook so powerfully that awoke one morning to find himself able to call on Pawgma’s will to remove the salt from a barrel of ocean water when the ship’s stores ran low. Now that the ship was potentially changing hands, or at least not venturing out for a while, he sought to learn more about Pawgma from the god’s earthly half-orc emissary.

(Long story short – crewed the White Rook, sailed to the island with the huge cliffs, kicked butt on the kuo-toa ship, and drove the captain (an “old man” who let loose with some suspicious mental powers) to flee the ship via some kind of plane shifting magic. More flavor text as I have a chance to write it…)

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