Rewards Earned

  • Experience Points: 450
  • Treasure: None to speak of

The group docked safely at Scurvytown pier, handed their prisoners over to the assembled Sea Lord’s Guard, and met up with Chow. As they talked, the party noticed a cadre of Temple Quarter denizens approaching with several more Guardsmen. High Priest Egil and Peg Leg Peligro took charge of the recovery efforts, ordering acolytes to see to the wounded and sending Lucius to summon the nearby followers of Mormekar to collect the dead. After speaking briefly with the clerics, the group boarded the former hobgoblin ship, the White Rook, and sailed to the docks on the opposite side of town.

They were greeted in front of the Last Resort by Wilmario, the half-sea elf dockmaster for the Merchant District. While the group tied off the ship and paid the docking fee, Edo chatted with the exotic looking dockmaster about the sea elves. Wilmario agreed to inform Edo if any other sea elves came to town who were amenable to visitors, and suggested a couple of places in Freeport that might carry jewelry of sea elf design. With that, the party bid the dockmaster good day and headed to the Last Resort for much-needed baths and dinner.

The group spent the rest of the evening catching up with some of their contacts and friends. Spike, Will, and Gor-bob sent messages to their respective lady friends. Carmina joined Spike for dinner, informing him that the Daughters of the Guild had capitalized on the Guards’ diminished presence lately, but that she had confined herself to the Dell’orto compound for the last few days because of the mobs. Torya also met Gor-bob at the Last Resort, but her welcome was a bit less cordial. Gor-bob weathered the slaps and acrimony to explain that he would certainly have attended her premiere at the Opera House had he not been forced to flee town at dawn and consequently been turned into a pile of acidic goo. She graciously accepted his apology and listened with great interest to his version of the events at the Lighthouse, especially the gory bits.

Later in the evening, Lady Elise and Dirwin Arnig dropped by and briefed the party further on the current political situation in Freeport. The Captain’s Council was still fractious on the issue of succession, so there was still no Sea Lord. For the moment, Captain Roberts and his retinue were investigating the documentation and stories of the half-dozen or so claimants to Drac’s bloodline, but no strong contender had emerged. Will offered to speed up the process using his Know Bloodline spell, and Lady Elise seemed receptive to the idea. The party asked about Stannis Alensin and were a little concerned to hear that the diviner had been working frequently with Boss Tillinghast for the last couple of weeks. Regarding the guard commissioner, Lady Elise stated that her supporters on the Council were still looking for a way to get him out of office, and hinted that they would prefer to avoid bloodshed if possible. She suggested that a lawyer named Sesamin Anders may be able to help return the party’s impounded property and free their employees, who had been imprisoned almost a month ago for being “accessories in the kidnapping and possible murder of Sea Lord Drac.” Elise also said that she and her supporters would try their best to keep the Guards from arresting the party while they stayed at the Last Resort. With that, she and Dirwin bid the group good night.

Balama came by after dinner to discuss a possible business partnership with the party. Spike suggested selling the cargo they had secured in Coral Bay and using the proceeds to purchase food elsewhere to sell in Freeport, in order to capitalize on the current situation in the city. Balama and the group spent some time hashing out the details of the arrangement, and she left to see to the ships. Their business concluded, the group bedded down for the evening.

The next morning, they ventured to the offices of Sesamin Anders in Old City. She took down their statements and concerns, and promised to start working immediately on getting the Enzo’s staff released from the Tombs. She assigned one of her assistants to perform a title search on the two ships currently in the group’s possession, and sent another off to research the current laws on impounded property. Satisfied that their 500 gp retainer was already well spent, the group split up to take care of some other business in the city.

Chow, Edo, and the Colonel skulked up to the group’s house and were not surprised to find a couple of Sea Lord’s Guardsmen staking the place out. Meanwhile, Gor-bob, Will, and Spike visited Alcindair, principal tailor for the well-to-do in Freeport, at the Sharp Needle, also in the Old City.

After buying and commissioning some fine clothing, they headed back to the Last Resort. There they received a message from Husani: he was too busy to see them at the moment, but he sent a letter of credit in the amount of 500 gp, drawn on the Freeport Institute. While it was not the full balance the scholar still owed for the cache of Valossan artifacts, it was still respectable pocket money.

After the party regrouped for lunch, Chow helped disguise them, and they headed back out to deliver the Rain Tiger to Captain Lydon on his ship, the Gambit. The captain played along with the subterfuge, thanking the group for acting as “intermediaries” for the actual party who had recovered the gem. He agreed to meet the real group at the Last Resort later in the day.

True to his word, Lydon showed up at the hotel a couple of hours later and met with the party in a private room. The captain seemed reticent to talk and left without having said at all. Suspicious, the group sent the Colonel, sharing a telepathic bond with Will, to trail the captain. Lydon did not seem to notice his shadow as he returned briefly to the Gambit and continued on to the Fortress of Justice. Colonel reported back that he would stay around the Fortress and warn the party of any “mass egress.”

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