Rewards Earned

  • Experience Points: 1200
  • Treasure: 6 potions of cure moderate wounds, 10 flasks of alchemist’s fire, 7 acid flasks, 9 tanglefoot bags, masterwork large steel shield, numerous mundane weapons (longswords, short swords, daggers, light crossbows)
  • Unidentified magic items: longsword, chainmail, ring, 4 small feathers

The party interrogated the captured hobgoblin to find out that Draegar Redblade was probably holed up in one of four Cutthroat safehouses in Scurvytown, along with several bodyguards and other Cutthroats. Chow assisted the group in disguising themselves before heading into that rough district to track down the gang leader. After a few judiciously placed silver pieces, the party learned that several hobgoblins had been seen moving purposefully through the streets a few hours earlier. The search narrowed to an abandoned inn near the border between Scurvytown and the Eastern District.

Chow approached the walled compound quietly and got the drop on the single hobgoblin lookout he noticed peering through a hole in the wall. The sentry took a sleep-poisoned crossbow bolt to the eye but fell silently, thanks to a spell from Gor-bob. Chow watched as a few of the Cutthroats and new recruits training in the courtyard noticed the fallen sentry and raised an alarm. The rest of the party moved through the hole and engaged the gang members, with Edo causing a minor panic in the streets when he transformed himself into a hag. The fight was over quickly, with around a dozen Cutthroats, recruits, and hobgoblin soldiers lying dead or unconscious in the compound, and several more escaping from the stable and carriage house while the party investigated the inn itself. Aside from a pit trap that Edo triggering in the basement, the party encountered no trouble in searching the inn, but they discovered no sign of Draegar.

After a few minutes of searching, Chow found a trapped secret door leading from the basement into the sewers. He disabled the dart fusillade easily, and the party proceeded into the smelly tunnels. The Colonel soon picked up a trail of fresh splatters on the narrow walkway leading off to the southeast, and the group followed. Will enabled a spell that allowed him to detect any thinking creature nearby, but he picked up nothing except his friends. The group continued past several major intersections until Will detected a lookout a few dozen feet ahead. He and Edo caught and dispatched the hobgoblin quickly, but not before the sentry could whistle a signal. The group caught a flash of light in the tunnel ahead, and heard the familiar whoosh of alchemist’s fire cooking off, followed by a strange hissing sound. They approached carefully and caught a brief glimpse, at the extent of their vision, of a pair of sparks making contact with a couple of barrels placed at an intersection with a minor sewer branch. Before the party could react, the barrels exploded, collapsing the sewer tunnel.

The group backtracked to the nearest manhole and forced their way up onto the street. Will paid a street urchin to deliver a quick message to the Scriptorium, and the party worked their way around a couple of collapsed buildings to what they figured to be the next manhole cover on the main line beneath the street. While they did so, Edo changed shape and flew up for a better vantage point. He spotted a small sloop making haste away from the city, with what looked like hobgoblin soldiers manning the deck. He informed the group, and they concocted a quick plan: Will would use his dimension door spell to place himself, Spike, the Colonel, and Gor-bob on the deck of the ship, while Edo pursued on the wing and Chow tended to the injured on the street as best he could.

The group appeared on the ship and got the drop on Draegar and his cronies, taking out all but two soldiers and a bodyguard in less than 20 seconds. They secured their prisoners and turned the ship back towards Freeport.

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