The party ventured further into the dungeon below the Inverness Tower ruins. Just past the ripped curtain and pile of skeletons, they discovered the remains of an ancient trap consisting of a multihued chessboard on the chamber floor. While they speculated on the rules of the trap and cursed Galap-Dreidel for a sadistic, dim-witted lout, a quartet of invisible stalkers rushed at them from an adjacent room. The invisible elementals attempted to force the group across the chessboard, presumably to trigger the harmful consequences of stepping on an improper square. Frustrated, the group expended most of their magical and martial energies to destroy the creatures, and retreated back to the bone room to patch up before teleporting back to Freeport. They spent a very drunken night discussing whether to bother going back to the stupid Tower and lamenting their inability to smack incorporeal creatures, which seemed to be opposing the party with uncanny frequency over their last few adventures.

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