Archive for November 25th, 2006

Rewards Earned

  • Experience Points: 390
  • Treasure: 25 gp each (from Brother Egil); 4 short swords; 4 light crossbows; 15 bolts; 5 daggers; 17 sp; 10 gp; brooch (5 gp); ivory-hilted dagger with ‘L’ carved into the hilt; crumpled parchment with address in the Docks district

Spent an uneventful night in various locations. Talked to Egil and found out about his friend Lucius. Agreed to try to find the missing librarian. Went with Egil to check out Lucius’s house. Found a scrap of paper labeled ‘To Do List’, numerous geographical scrolls and books, and Lucius’s diary.

Attempted to talk to Captain Scarbelly, but were rebuffed by his first mate. Chow offered to wait for the captain to leave, and the rest of the group went to talk to Father Milos at the Scriptorium of Tinel. Found out more about Lucius and his strange past behavior, as well as his recent questioning and disappearance. Also asked Milos about the book recovered from the cult leader’s abode below the warehouse. Left the temple, and scattered to ask around town about various topics (cults, turnips, Finn, investment opportunities, etc.).

Spent several hours chatting up the locals at the Indecipherable Scroll, with varying degrees of success. Talked to Wilmina Gertz, the propietress, about Lucius, possessions, and unspeakable cults. Chow eventually showed up with confirmation that Lucius had been on Scarbelly’s ship for several months after disappearing five years ago, and had traveled to most of the ports around the Inworld Sea.

Left the bar, and were ambushed on the way back to your lodgings. Took out most of the assailants, but the crossbowman on the roof escaped. Found what appears to be Lucius’s dagger on the leader, as well as a crumpled piece of parchment containing an address in the Docks district.

Rewards Earned

  • Experience Points: 1230
  • Treasure: 243 gp, 6 sp, 2 cp each (split of the loot from the previous 2 sessions, minus the fee for raising Moth and identifying the magical items); 14 sp each (cultists); 16 mustard yellow cultist robes; 2 short swords; 2 short bows; 20 arrows; 1 masterwork dagger; a scroll written in Abyssal; numerous books detailing evil cults, torture techniques, and blasphemous rites; the keelboat Brinewolf (to keep or sell – your choice)
  • Unidentified magic items: dagger, wand, pearl, rapier, dagger, bracers

The party agreed to Captain Carr’s proposed split of the loot from the Brinewolf and from the diving expedition to Mother Merrow’s caves. Upon reaching the atoll known as the Serpent’s Teeth, the ship encountered a smaller keelboat whose crew offered to guide the Seafoam into Freeport, in order to avoid damage to the larger vessel. Captain Carr agreed, and Captain Fletcher soon introduced you to Freeport itself.

A small band of ruffians attempted to shanghai the party on the docks, but fled when their efforts were rebuffed. Brother Egil, a cleric serving the local Scriptorium of Tinel, approached the party with a job offer, and they agreed to meet him at the Indecipherable Scroll after attending to Moth and Captain Fletcher.

The group met the fallen captain at the temple of Harrimast, the Pirate God, in the Temple district. Father Peg Leg Peligro, High Priest of Harrimast, agreed to raise Moth for the price of the spell, discounting the cost of the diamond material component as a reward for returning the Eye of the Dragon Turtle. While Captain Fletcher was saying his goodbyes, someone used a spell to break into the secret chamber beneath the temple and steal both Eyes of the Dragon Turtle. Father Peligro divined the location of the gems, a blasphemous temple situated beneath a warehouse in the Docks district of the city. The party set off immediately to recover the gems again.

The group entered the warehouse after Chow set off a trap opening the front door. Three cultists attacked, but were slain without much trouble. A trap door disguised as a crate allowed access to the subterranean temple complex. A small demon of some description attacked the party at the base of the ladder, but the group drove him off. The party then heard and followed some creepy chanting coming from a large cave further down the underground tunnel.

About a dozen cultists in yellow robes surrounded a low, bloody altar upon which rested the Eyes of the Dragon Turtle. With a few well-placed spells and rapier thrusts, the party made short work of the chanters and their leader, but not before a hideous, unspeakable horror manifested upon the altar. The summoned aberration attacked the party and the sole remaining cultist, but was dispatched within a few rounds. The group looted the temple, returned the gems to Peligro, and bid the late Captain Fletcher adieu.

Rewards Earned

  • Experience Points: 675
  • Treasure: 12,365 cp; 1,742 sp; 521 gp; 16 pp; small garnet (50 gp); six gold teeth (5 gp each); bronze ring (25 gp); gold bracelet (125 gp); big ol’ gold belt (500 gp); black coral shark pendant (5 gp); masterwork trident; rotted ball gown (50 gp worth of gold and pearls); gold bracelet (150 gp); tarnished silver tiara (75 gp); pearl earrings (25 gp each); jade pendant (35 gp); mermaid figurehead (500 gp); various masterwork weapons and other items (2500 gp); Eye of the Sea Dragon
  • Unidentified magic items: dagger, wand, pearl, rapier, Mother Merrow’s spellbook

The party extricated Captain Fletcher’s remains, scaring off an octopus that had attacked Chow during his first rope-tying attempt. They then followed a trail of loot dropped on the sea floor between the wreck of the Stingray and the nearby volcanic island. Chow found a submerged entrance to a series of tunnels and caves beneath the island, wherein the group fought and killed a blue shark. Were attacked by a sahuagin cleric while investigating a sea chest altar in one of the caves. Moth charmed the sahuagin, but Gor-bob sent the cleric into a frenzy by asking, ‘Could we use your sea chest to haul stuff in?,’ and was knocked unconscious during the ensuing fray. Bartered with First Mate al’Fazim for a healing potion to revive Gor-bob and proceeded back into the caves.

Tangled with Mother Merrow, the leader of the sahuagin tribe. She fled with her dogshark familiar after running out of spells, but circled around with a sea devil underling to attack the party from behind. She managed to kill Moth and incapacitate Gor-bob and Chow, but Will finally took her down with his daggers. After patching up his unconscious comrades and finding the Eye of the Sea Dragon on Mother Merrow’s corpse, Will dragged the rest of the group to the surface. Captain Carr ordered Spike and the Seafoam’s marines and diver to assist Will in hauling the loot from the sahuagin hideout onto the ship. With the transfer complete, the Brinewolf in tow, and the gem’s authenticity verified by Captain Fletcher, Captain Carr ordered full sail to Freeport.

Rewards Earned

  • Experience Points: 120
  • Treasure: 6 rapiers, 6 suits of padded armor, 60 cp, 3 bags containing 50 gp each, 5 potions of water breathing

Got on a boat. Talked to each other and the ship’s officers. Killed some crazy cannibal pirates and claimed their keelboat. Talked to a pirate captain ghost and agreed to help him find a gem he’d promised to the Pirate God. Sailed to Fletcher’s wrecked ship. Spike dove in and found some potions of water breathing, some bags of gold, and Fletcher’s remains.

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