Rewards Earned

  • Experience Points: 2500
  • Treasure: two +1 keen short swords;  +2 mithral chain shirt; +1 mighty cleaving greatsword; cloak of charisma +2; 10,220 sp; 2950 gp; 45 pp; six gems worth 300 gp each (total 1800 gp)

After some discussion, the Lobstermen ship and their escorts departed. When they were out of sight, Richard, Spike, and Chow descended to the sea floor. They found the wreck of the Tammeraut‘s stern stuck through an artificial layer of Valossan-runed stone. Spike was attacked immediately upon entering a hole in the hull, but Richard’s summoned water elemental made quick work of the drowned ones when it obliterated the remains of the ship in a spectacular vortex.

The remaining drowned one and the ghostly octopus in the cave below fled into the extradimensional gate at one end of the cave when the party attacked. The ghostly former ship captain proved a bit more of a challenge, but fell to the party’s combined forces regardless. With the immediate threats neutralized, Richard blocked up the extraplanar orifice with shaped stone plug fused to the sea floor. While investigating the pile of bones in the cave, Spike happened to clear the space around a hideous, squat little statue representing the bulbous, finned, tentacled form of Dagon. Upon seeing the statue, the ship captain began behaving irrationally, alternately babbling, stabbing at the statue, and striking at Richard. The priest successfully removed the curse from his friend, dropped a dagger to the seafloor near the statue to aid in future scrying attempts, and swam through the hole above. With all three companions accounted for, Richard created an inconspicous wall of stone to cover the hole and disguise the fact that it had even been there.

When the three returned to the surface, they discovered that Will had reappeared on deck bearing a strangely upbeat letter from Torya, addressed to her brother Togar. Wondering if the fun would ever start, they stowed their new-found loot and racked out for some well-deserved rest.

Rewards

  • Experience Points: 1000
  • Treasure: Daern’s Instant Fortress, a pair of ring gates, 5000 gp worth of diamonds each

After taking tea with the Governor, receiving several gifts from the Emperor, and being inducted into the Order of the Silver Tiger, the group set sail for Dagon’s Maw. When they arrived, they found a Freeport vessel flanked by a couple of ships bearing crimson flags. As the various parties discussed how to proceed, the lantern sea serpent appeared amidst the assembled ships. The Freeport ship, apparently owned by the Society of Lobstermen, raised anchor and unfurled sail when their diver’s air hose and anchor rope tugged violently and went slack, and the winch dragged the upper half of a strange helmeted suit aboard. The sea serpent attacked one of the crimson-flagged ships, while the other fled. The Primrose and Sea Wind offered what support they could, fighting the serpent and the swarm of sharks feeding on the panicked sailors who had jumped into the water. Eventually Balama cast a couple of spells on Spike, who flew over and attacked the serpent in melee combat. Richard summoned a massive water elemental to assist, but Spike shouted at Richard to call off the summoned aid so he could finish the damned snake himself. When the wounded serpent sounded, Spike followed in a frenzy and slew the beast.

More flavor text to follow…

Rewards

  • Experience Points: 8000
  • Treasure: Druid’s vestment, dusty rose ioun stone (+1 insight bonus to AC), periapt of Wisdom +6, greater ring of acid resistance, bracers of armor +6, cloak of resistance +3, three vials of diamond dust (250 gp each, 750 total),  three snakeskins whose scales are marked with arcane Valossan symbols and a variant of Yig’s holy symbol

The party defeated Gathra, the serpentfolk druidess who had taken the form of Anteashara, the female porter from Mavinar who had been involved with Mantatlus. After resting, Ivan transported the party and the Seed of Malgarius to the demon’s home plane on the Abyss, and then brought the party back to their own home plane. The two-mile tall form of the demon tree collapsed onto the ruins of Ashinda.

More flavor text to come…

Rewards Earned

  • Experience Points: 1000
  • Treasure: None to speak of

Will Teach used a spell to determine that there were three distinct sentient minds dwelling within the carved tree in the cavern. He and some of the rest of the party approached the tree, and communicated with the three creatures. They were determined to be mineral-eating creatures called xorns, and seemed to be upset that “she” had not delivered promised payment. Chow and the rest of the group gathered some coins and gems to offer to the xorns in exchange for the creatures’ non-interference in whatever happened with the suspicious tree statue.

More flavor text to come…

Rewards Earned

  • Experience Points: 2500
  • Treasure: None to speak of

A few hours’ trudging later, the party stood at the entrance to another cavern. This time, a strange stone monolith in the center of the cave bathed the area in a weird flickering light. As he explored the cavern, Chow was set upon by a huge undead bat. The party’s combined magical and martial forces forced the creature to shift to another plane, but not before it had summoned a pack of shadows to assail the group. The tree’s defense was a bit nastier this time, as it sucked all the air out the chamber, causing several party members to suffocate and fall unconscious. Ivan funneled the breathable air from the tunnel outside the chamber into the cavern, allowing his conscious comrades to rescue their fallen friends and exit to safety from the far side of the cave.

The party’s priests made quick work of the shadows and healed up the various wounds accrued in the fight, and the group continued on to the next chamber the demon tree placed before them. Suspicious of the large statue replicating the tree itself in miniature in the cave, the party decided to hole up in an extradimensional space at the top of a magical rope, with their various bags of holding and portable holes tied up outside the entrance to avoid any potential repercussions from bringing the extradimensional spaces in contact with each other. The tree attempted several times during the next few hours to force the bags into the refuge, but the group used a spare buckler and Archais’s immovable rod to secure the entrance, thereby allowing themselves a bit of rest.

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