Rewards Earned

  • Experience Points: 500
  • Treasure: None to speak of

After a couple of blessedly uneventful days working on Four Gulls Mercantile paperwork, Spike suggested to Carmina that they spend an evening taking in the city’s various interesting sights. She agreed and said she’d meet him at the Indecipherable Scroll later. He ran into Chow, who had just finished delivering another batch of Freeport Four cookies to Finn’s headquarters, and the two of them headed back across town to the Scroll.

At Wilmina’s request, Spike graced the dinner crowd with the rawest sailor shanties he could muster, much to Carmina’s delight as she strolled through the door with her friends and “business associates,” Jenna and Barb. After a leisurely dinner, Chow and Spike agreed to meet the girls’ “guy friends” at the raucous Mermaid next door in a couple of hours for a crawl through Drac’s End. Spike explained the Daughters’ standard operating procedure (dress up as masked men, get drunk, and cause trouble) to Chow, who offered to disguise the two of them for the evening’s festivities.

An hour or so later, a couple of strange “holy men” wandered into the Mermaid and proceeded to confuse the hell out of one “Jim of Freeport” by taking notes and sketches of the fellow’s speech patterns and such for their “research.” After a reasonably fashionable interval, three masked fellows stumbled into the bar and joined “Jeff” and “Club” (?) for several drinks.

The rest of the evening passed as a series of vignettes linked by boisterous singing through the streets of Freeport:

  • An escaped owlbear charged Spike and got him in a crushing hug before Omar Nkota, proprietor of Omar’s Exotic Pets, calmed the beast down. Nkota used a healing unguent to repair Spike’s wounds, and agreed to let Four Gulls Mercantile and Edo’s Tropicain know if he had need of any particular jungle specimens.

During the fight, Chow panicked and fled to Will’s office in the new Teach Investigations building in Old Town. He later explained that a similar creature had mauled his brother during one of Chow’s earliest hunting trips in his homeland.

  • Chow recognized a Syndicate bookie in the Fields of Honor, though there wasn’t much action there at that relatively early hour.
  • They grabbed a quick bite and some watered down beer at the Dead Pelican in Scurvytown.
  • They wandered along the Docks to the One Ring, where they caught the end of a bareknuckled fight between a halfling and a gnome. The next bout ended with a minotaur messily beheading his elvish fencer opponent after an even fight. Jenna and Barb turned a bit green at the gore, but fortified themselves from their hip flasks.
  • The group made its way back to the Field of Honor after Barb challenged Chow to a duel to first blood. He agreed and smacked her almost immediately from third distance with his whip. Honor satisfied, the group headed back to the Mermaid.
  • After they dropped off Jenna and Barb at their parents’ Merchant District estate, Spike and Chow verified that the competent-looking fellows that had been shadowing the group all night were indeed guards looking after the twins.

Their eventful evening concluded, the fellows (and Carmina) headed to their respective domiciles.

Rewards Earned

  • Experience Points: 4000
  • Treasure: +1 frost rapier; +2 leather armor; bead of force; cape of the mountebank; potion of cure serious wounds; 2 smokesticks; finely wrought gold bracelet studded with 4 red garnets (580 gp); 70 gp

Using one of Will’s dimensional doors, the group surprised the hell out of Zelkema in Spike’s old room at the Last Resort. The warehouse owner barely had time to look up from the letter he was composing before Spike, Edo, Gor-bob, and Will dispatched him. Chow grabbed the letter from the man’s desk as the party made their way out of the hotel.

That loose end tied up, the group discussed how to approach their other outstanding nemesis, Boss Tillinghast. Gor-bob entreated with Pawgma to narrow down the former commissioner’s current location to an inn in Eisen, around 3000 miles to the northeast of Freeport. Using the proceeds from the sale of the nice heavy crossbow carried by one of the orcs in Parnass’s basement, Will bought a couple of scrolls containing the greater teleport spell. The group talked for a while, then rested up until the small hours of the morning.

Will verified with his crystal ball that Tillinghast was asleep in his room. The wizard then read one of the scrolls, and the group appeared suddenly in the distant city. Before the former commissioner could raise an alarm, the group grabbed him and teleported with Will back to the basement of Ztorage. They immediately threw him into the combination-locked vault, told him that the two barrels inside contained food and water, and slammed the door closed.

A while later, Lady Elise responded to the group’s invitation to have a few words with Tillinghast. Gor-bob softened the fellow up with a bad word from Pawgma and watched the Councilwoman from outside the vault. After she spoke briefly and left, Will took first watch outside the vault, waiting for Tillinghast to get thirsty and trigger the trap awaiting in the barrels. Will stewed for a couple of hours, mentally replaying the Freeport Four trial and the chaotic events surrounding it. He then opened the door and sprayed a handful of magic missiles into the former commissioner. The group quickly and covertly moved Tillinghast’s remains to one of the more prominent gibbets in town.

A couple of days later, the party accepted an invitation to meet with Finn, the leader of the Halfling Benevolent Association, and Patch Carty, the leader of the Buccaneers (a recently acquired wholly owned subsidiary of HBA, Inc.). After some hours of discussion at the Temple of Harrimast, the Freeport Four came to an equitable arrangement with the two organizations. Carty agreed to “convince” Gitch to go legit and perform his firefighting service without the attendant protection racket, while Finn agreed to provide the group with leads on any activities that would generally be considered bad for business and for the city.

That last loose end settled, the group turned their thoughts to their respective futures. Will finished setting up Teach Investigations, and immediately started looking into various missing persons cases around town.

Edo opened Edo’s Tropicain, specializing in exotic goods and foods from the jungles. In an unrelated development, word spread quickly about a new “specialist” on Dreaming Street in Scurvytown.

Spike finalized the paperwork for Four Gulls Mercantile, officially becoming a part of Freeport’s shipping industry.

Gor-bob consecrated the new Re-Fectory of Pawgma in the abandoned inn in Scurvytown.

Chow helped out his friends in a variety of capacities, not least of which was delivering a guilt-ridden note from Zelkema transferring ownership of Ztorage to the Freeport Four in an effort to make amends for his role in the recent bombings.

Thus established as Freeport businessmen, the Freeport Four (plus n) started concentrating on their individual pursuits with a promise to assist each other in the future as needed.

Rewards Earned

  • Experience Points: 1250
  • Treasure: four ceramic jar bombs; Parnass’s spell book; a Privateer FP model “pistol” from Kolter’s Clockworks (returned to its maker); scroll of disguise self; red garnet (80 gp); sapphire pendant on a gold chain (1,300 gp); 6 pp; 9050 sp; 4365 gp; one and a half barrels of black powder marked “Kolter’s Clockworks” and “Flammable! No sparks or flames!” (contents returned to Kolter); large tapestry map of Freeport (200 gp) with the first four bomb sites marked with chalk; Zelkema’s ledger; note listing the delivery times for the remaining ceramic jars; scrap of paper reading “3 – 5 – 7 – 2?; several barrels of ale; several crates of elven spices
  • Unidentified magic items: battle axe; feather token; 3 potions; ring; wand

Used a lot of acid and a no-knock warrant to enter Ztorage. Defeated Klick and Klack, Zelkema’s flesh golems. Saw Zelkema flourish his cape and disappear. Triggered a trap that summoned a gigantic centipede. Figured out how to enter the main vault. Carefully recovered the remaining bombs and some other interesting items. Set a clever trap for Zelkema. Returned a strange crossbow-like implement and a large amount of black powder to Kolter’s Clockworks, next door to Ztorage. Discussed a tentative trade agreement with Kolter. Contacted Mother Lorilee, High Priestess of Shalimyr, to enact Lady Elise’s contingency plan – a scroll of resurrection.

Rewards Earned

  • Experience Points: 1000
  • Treasure: alchemical lab equipment (700 gp); scroll of blur; scroll of invisibility; scroll of protection from arrows; 3 masterwork longswords; 4 masterwork light crossbows; 4 masterwork grooved daggers; 50 crossbow bolts; masterwork cutlass; note from Dutch Tillinghast to Zelkema; 187 gp
  • Unidentified magic items: 3 chain shirts; 3 cloaks; 8 potions; heavy crossbow; wand

(Ventured to Parnass the Evoker’s house. Startled an orc as he was leaving. Chased him into the basement. Took out 3 orc soldiers, a priest, and a sorceror. Found a note from Dutch Tillinghast to Zelkema. Staked out Parnass’s house all night. Gor-bob spoke with the dead orc priest, to no avail. As he finished, a couple of explosions shook the Temple and Merchant Districts. The Scriptorium entrance had collapsed, and Lady Elise had been killed in her manor house. Found out that Zelkema owned Ztorage in Warehouse District. Talked to Stannis, who took the party to talk to acting Commissioner, who in turn took them to Judge MacGowan, who immediately deputized them. More flavor text as I have time to write it.)

Rewards Earned

  • Experience Points: 500
  • Treasure: None to speak of

(The Primrose sailed back to Freeport. Will disappeared for a few days to investigate a skin condition. The Last Resort exploded. Will found traces of the same weird substance that blew up in the Scurvytown sewers. Chow and Edo followed up the X-marked ceramic jar base at Xangy’s Pottery, and found out that Xangy had probably sold 8 jewel-stoppered jars to an evoker named Parnass. More flavor text as I have time to write it.)

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